Search docs
Search modules and symbols
Enums

Enums

Named constants for enum-typed fields. Only enums a generated field can hold are emitted.

87 of 87

AnimLoopMode_t

5 members

  • ANIM_LOOP_MODE_COUNT 3
  • ANIM_LOOP_MODE_INVALID -1
  • ANIM_LOOP_MODE_LOOPING 1
  • ANIM_LOOP_MODE_NOT_LOOPING 0
  • ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS 2

BeamType_t

7 members

  • BEAM_ENTPOINT 2
  • BEAM_ENTS 3
  • BEAM_INVALID 0
  • BEAM_LASER 6
  • BEAM_POINTS 1
  • BEAM_SPLINE 5
  • xxBEAM_HOSExxunused 4

BloodType

9 members

  • ColorGreen 2
  • ColorRed 0
  • ColorRedLVL2 3
  • ColorRedLVL3 4
  • ColorRedLVL4 5
  • ColorRedLVL5 6
  • ColorRedLVL6 7
  • ColorYellow 1
  • None -1

BreakableContentsType_t

4 members

  • BC_DEFAULT 0
  • BC_EMPTY 1
  • BC_PARTICLE_SYSTEM_OVERRIDE 3
  • BC_PROP_GROUP_OVERRIDE 2

BrushSolidities_e

3 members

  • BRUSHSOLID_ALWAYS 2
  • BRUSHSOLID_NEVER 1
  • BRUSHSOLID_TOGGLE 0

CFuncMover__FollowConstraint_t

4 members

  • FOLLOW_CONSTRAINT_COUPLER 3
  • FOLLOW_CONSTRAINT_DISTANCE 0
  • FOLLOW_CONSTRAINT_RATIO 2
  • FOLLOW_CONSTRAINT_SPRING 1

CFuncMover__FollowEntityDirection_t

3 members

  • FOLLOW_ENTITY_BIDIRECTIONAL 0
  • FOLLOW_ENTITY_FORWARD 1
  • FOLLOW_ENTITY_REVERSE 2

CFuncMover__Move_t

3 members

  • MOVE_LOOP 0
  • MOVE_OSCILLATE 1
  • MOVE_STOP_AT_END 2

CFuncMover__OrientationUpdate_t

9 members

  • ORIENTATION_FACE_ENTITY 8
  • ORIENTATION_FACE_PLAYER 5
  • ORIENTATION_FIXED 4
  • ORIENTATION_FORWARD_MOVEMENT_DIRECTION 6
  • ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT 7
  • ORIENTATION_FORWARD_PATH 0
  • ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH 1
  • ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT 2
  • ORIENTATION_MATCH_CONTROL_POINT 3

CFuncMover__PathRebuildStrategy_t

3 members

  • PATH_REBUILD_DONT_MOVE 0
  • PATH_REBUILD_MAINTAIN_T 1
  • PATH_REBUILD_USE_CURRENT_NODE_T 2

CFuncMover__TransitionToPathNodeAction_t

4 members

  • TRANSITION_TO_PATH_NODE_ACTION_NONE 0
  • TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD 1
  • TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE 2
  • TRANSITION_TO_PATH_NODE_TRANSITIONING 3

CFuncRotator__Rotate_t

7 members

  • ROTATE_LOOK_AT_TARGET 3
  • ROTATE_LOOK_AT_TARGET_ONLY_PITCH 5
  • ROTATE_LOOK_AT_TARGET_ONLY_YAW 4
  • ROTATE_LOOP 0
  • ROTATE_OSCILLATE 1
  • ROTATE_RETURN_TO_INITIAL_ORIENTATION 6
  • ROTATE_STOP_AT_END 2

CFuncRotator__RotationAxis_t

4 members

  • ROTATION_AXIS_PITCH 2
  • ROTATION_AXIS_ROLL 3
  • ROTATION_AXIS_UNDEFINED 0
  • ROTATION_AXIS_YAW 1

CLogicBranchList__LogicBranchListenerLastState_t

4 members

  • LOGIC_BRANCH_LISTENER_ALL_FALSE 2
  • LOGIC_BRANCH_LISTENER_ALL_TRUE 1
  • LOGIC_BRANCH_LISTENER_MIXED 3
  • LOGIC_BRANCH_LISTENER_NOT_INIT 0

CPhysicsProp__CrateType_t

2 members

  • CRATE_SPECIFIC_ITEM 0
  • CRATE_TYPE_COUNT 1

CSPlayerBlockingUseAction_t

8 members

  • k_CSPlayerBlockingUseAction_DefusingDefault 1
  • k_CSPlayerBlockingUseAction_DefusingWithKit 2
  • k_CSPlayerBlockingUseAction_HostageDropping 4
  • k_CSPlayerBlockingUseAction_HostageGrabbing 3
  • k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup 5
  • k_CSPlayerBlockingUseAction_MapLongUseEntity_Place 6
  • k_CSPlayerBlockingUseAction_MaxCount 7
  • k_CSPlayerBlockingUseAction_None 0

CSPlayerState

10 members

  • NUM_PLAYER_STATES 9
  • STATE_ACTIVE 0
  • STATE_DEATH_ANIM 4
  • STATE_DEATH_WAIT_FOR_KEY 5
  • STATE_DORMANT 8
  • STATE_GUNGAME_RESPAWN 7
  • STATE_OBSERVER_MODE 6
  • STATE_PICKINGCLASS 3
  • STATE_PICKINGTEAM 2
  • STATE_WELCOME 1

CSWeaponMode

3 members

  • Primary_Mode 0
  • Secondary_Mode 1
  • WeaponMode_MAX 2

ChatIgnoreType_t

3 members

  • CHAT_IGNORE_ALL 1
  • CHAT_IGNORE_NONE 0
  • CHAT_IGNORE_TEAM 2

Class_T

14 members

  • CLASS_C4_FOR_RADAR 3
  • CLASS_DOOR 11
  • CLASS_FOOT_CONTACT_SHADOW 4
  • CLASS_HUDMODEL_ADDON 9
  • CLASS_HUDMODEL_ARMS 8
  • CLASS_HUDMODEL_WEAPON 7
  • CLASS_NONE 0
  • CLASS_PLANTED_C4 12
  • CLASS_PLAYER 1
  • CLASS_PLAYER_ALLY 2
  • CLASS_WATER_SPLASHER 6
  • CLASS_WEAPON 5
  • CLASS_WORLDMODEL_GLOVES 10
  • NUM_CLASSIFY_CLASSES 13

DamageTypes_t

22 members

  • DMG_ACID 262144
  • DMG_BLAST 64
  • DMG_BLAST_SURFACE 4096
  • DMG_BUCKSHOT 2048
  • DMG_BULLET 2
  • DMG_BURN 8
  • DMG_CLUB 128
  • DMG_CRUSH 1
  • DMG_DISSOLVE 8192
  • DMG_DROWN 16384
  • DMG_DROWNRECOVER 131072
  • DMG_ENERGYBEAM 1024
  • DMG_FALL 32
  • DMG_GENERIC 0
  • DMG_HEADSHOT 524288
  • DMG_LASTGENERICFLAG 262144
  • DMG_POISON 32768
  • DMG_RADIATION 65536
  • DMG_SHOCK 256
  • DMG_SLASH 4
  • DMG_SONIC 512
  • DMG_VEHICLE 16

DoorState_t

5 members

  • DOOR_STATE_AJAR 4
  • DOOR_STATE_CLOSED 0
  • DOOR_STATE_CLOSING 3
  • DOOR_STATE_OPEN 2
  • DOOR_STATE_OPENING 1

DynamicContinuousContactBehavior_t

3 members

  • DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY 0
  • DYNAMIC_CONTINUOUS_ALWAYS 1
  • DYNAMIC_CONTINUOUS_NEVER 2

EChickenActivity

7 members

  • Glide 4
  • Idle 0
  • Land 5
  • Panic 6
  • Run 3
  • Squat 1
  • Walk 2

EOverrideBlockLOS_t

3 members

  • BLOCK_LOS_DEFAULT 0
  • BLOCK_LOS_FORCE_FALSE 1
  • BLOCK_LOS_FORCE_TRUE 2

EntFinderMethod_t

3 members

  • ENT_FIND_METHOD_FARTHEST 1
  • ENT_FIND_METHOD_NEAREST 0
  • ENT_FIND_METHOD_RANDOM 2

EntityDissolveType_t

5 members

  • ENTITY_DISSOLVE_CORE 3
  • ENTITY_DISSOLVE_ELECTRICAL 1
  • ENTITY_DISSOLVE_ELECTRICAL_LIGHT 2
  • ENTITY_DISSOLVE_INVALID -1
  • ENTITY_DISSOLVE_NORMAL 0

EntityPlatformTypes_t

3 members

  • ENTITY_NOT_PLATFORM 0
  • ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW 1
  • ENTITY_PLATFORM_PLAYER_IGNORES_YAW 2

Explosions

3 members

  • expDirected 1
  • expRandom 0
  • expUsePrecise 2

ForcedCrouchState_t

3 members

  • FORCEDCROUCH_CROUCHED 1
  • FORCEDCROUCH_NONE 0
  • FORCEDCROUCH_UNCROUCHED 2

FuncDoorSpawnPos_t

2 members

  • FUNC_DOOR_SPAWN_CLOSED 0
  • FUNC_DOOR_SPAWN_OPEN 1

FuncMoverMovementSummaryFlags_t

9 members

  • eEventsDispatched 16
  • eLoopToEnd 64
  • eLoopToStart 32
  • eMovementBegin 1
  • eNone 0
  • eReversing 8
  • eStopBegin 2
  • eStopComplete 4
  • eTransitionComplete 128

FuncRotatorRotationSummaryFlags_t

8 members

  • eEventsDispatched 2
  • eNone 0
  • eOscillateArrived 32
  • eOscillateDepart 64
  • eOscillateEnd 16
  • eOscillateStart 8
  • eRotateBegin 1
  • eRotateCompleted 4

HitGroup_t

14 members

  • CHEST 2
  • COUNT 12
  • GEAR 10
  • GENERIC 0
  • HEAD 1
  • INVALID -1
  • LEFTARM 4
  • LEFTLEG 6
  • NECK 8
  • RIGHTARM 5
  • RIGHTLEG 7
  • SPECIAL 11
  • STOMACH 3
  • UNUSED 9

HoverPoseFlags_t

3 members

  • eAngles 2
  • eNone 0
  • ePosition 1

Hull_t

12 members

  • HULL_HUMAN 0
  • HULL_LARGE 6
  • HULL_LARGE_CENTERED 7
  • HULL_MEDIUM 4
  • HULL_MEDIUM_TALL 8
  • HULL_NONE 11
  • HULL_SMALL 9
  • HULL_SMALL_CENTERED 1
  • HULL_TINY 3
  • HULL_TINY_CENTERED 5
  • HULL_WIDE_HUMAN 2
  • NUM_HULLS 10

INavObstacle__NavObstacleType_t

5 members

  • NAV_OBSTACLE_TYPE_AVOID 1
  • NAV_OBSTACLE_TYPE_BLOCK 3
  • NAV_OBSTACLE_TYPE_CONN 2
  • NAV_OBSTACLE_TYPE_INVALID -1
  • NAV_OBSTACLE_TYPE_NONE 0

JointMotion_t

3 members

  • JOINT_MOTION_COUNT 2
  • JOINT_MOTION_FREE 0
  • JOINT_MOTION_LOCKED 1

Materials

12 members

  • matCeilingTile 5
  • matCinderBlock 4
  • matComputer 6
  • matFlesh 3
  • matGlass 0
  • matLastMaterial 11
  • matMetal 2
  • matNone 10
  • matRocks 8
  • matUnbreakableGlass 7
  • matWeb 9
  • matWood 1

MoveCollide_t

6 members

  • COUNT 4
  • DEFAULT 0
  • FLY_BOUNCE 1
  • FLY_CUSTOM 2
  • FLY_SLIDE 3
  • MAX_BITS 3

MoveLinearAuthoredPos_t

3 members

  • MOVELINEAR_AUTHORED_AT_CLOSED_POSITION 2
  • MOVELINEAR_AUTHORED_AT_OPEN_POSITION 1
  • MOVELINEAR_AUTHORED_AT_START_POSITION 0

MoveType_t

14 members

  • CUSTOM 10
  • FLY 3
  • FLYGRAVITY 4
  • INVALID 11
  • LADDER 9
  • LAST 11
  • MAX_BITS 5
  • NOCLIP 7
  • NONE 0
  • OBSERVER 8
  • OBSOLETE 1
  • PUSH 6
  • VPHYSICS 5
  • WALK 2

NavScopeFlags_t

4 members

  • eAir 2
  • eAll 3
  • eGround 1
  • eNone 0

PerformanceMode_t

2 members

  • PM_NORMAL 0
  • PM_NO_GIBS 1

PlayerConnectedState

7 members

  • Connected 0
  • Connecting 1
  • Disconnected 4
  • Disconnecting 3
  • NeverConnected -1
  • Reconnecting 2
  • Reserved 5

PointOrientConstraint_t

2 members

  • eNone 0
  • ePreserveUpAxis 1

PointOrientGoalDirectionType_t

5 members

  • eAbsOrigin 0
  • eCenter 1
  • eEyesForward 4
  • eForward 3
  • eHead 2

PointTemplateClientOnlyEntityBehavior_t

2 members

  • CREATE_FOR_CLIENTS_WHO_CONNECT_LATER 1
  • CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY 0

PointTemplateOwnerSpawnGroupType_t

3 members

  • INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP 1
  • INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP 2
  • INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP 0

PointWorldTextJustifyHorizontal_t

3 members

  • POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER 1
  • POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT 0
  • POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT 2

PointWorldTextJustifyVertical_t

3 members

  • POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM 0
  • POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER 1
  • POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP 2

PointWorldTextReorientMode_t

2 members

  • POINT_WORLD_TEXT_REORIENT_AROUND_UP 1
  • POINT_WORLD_TEXT_REORIENT_NONE 0

PropDoorRotatingOpenDirection_e

3 members

  • DOOR_ROTATING_OPEN_BACKWARD 2
  • DOOR_ROTATING_OPEN_BOTH_WAYS 0
  • DOOR_ROTATING_OPEN_FORWARD 1

PropDoorRotatingSpawnPos_t

4 members

  • DOOR_SPAWN_AJAR 3
  • DOOR_SPAWN_CLOSED 0
  • DOOR_SPAWN_OPEN_BACK 2
  • DOOR_SPAWN_OPEN_FORWARD 1

QuestProgress__Reason

13 members

  • QUEST_NONINITIALIZED 0
  • QUEST_NONOFFICIAL_SERVER 5
  • QUEST_NOT_CONNECTED_TO_STEAM 4
  • QUEST_NOT_ENOUGH_PLAYERS 2
  • QUEST_NOT_SYNCED_WITH_SERVER 11
  • QUEST_NO_ENTITLEMENT 6
  • QUEST_NO_QUEST 7
  • QUEST_OK 1
  • QUEST_PLAYER_IS_BOT 8
  • QUEST_REASON_MAX 12
  • QUEST_WARMUP 3
  • QUEST_WRONG_MAP 9
  • QUEST_WRONG_MODE 10

RenderFx_t

18 members

  • RenderFxFadeFast 6
  • RenderFxFadeIn 15
  • RenderFxFadeOut 14
  • RenderFxFadeSlow 5
  • RenderFxFlickerFast 13
  • RenderFxFlickerSlow 12
  • RenderFxMax 17
  • RenderFxNone 0
  • RenderFxPulseFast 2
  • RenderFxPulseFastWide 4
  • RenderFxPulseFastWider 16
  • RenderFxPulseSlow 1
  • RenderFxPulseSlowWide 3
  • RenderFxSolidFast 8
  • RenderFxSolidSlow 7
  • RenderFxStrobeFast 10
  • RenderFxStrobeFaster 11
  • RenderFxStrobeSlow 9

RenderMode_t

4 members

  • RenderModeCount 3
  • RenderNone 2
  • RenderNormal 0
  • RenderTransAlpha 1

RotatorTargetSpace_t

2 members

  • ROTATOR_TARGET_LOCALSPACE 1
  • ROTATOR_TARGET_WORLDSPACE 0

SceneOnPlayerDeath_t

2 members

  • SCENE_ONPLAYERDEATH_CANCEL 1
  • SCENE_ONPLAYERDEATH_DO_NOTHING 0

ScriptedConflictResponse_t

2 members

  • SS_CONFLICT_ENQUEUE 0
  • SS_CONFLICT_INTERRUPT 1

ScriptedHeldWeaponBehavior_t

4 members

  • eDeploy 1
  • eDrop 2
  • eHolster 0
  • eInvalid -1

ScriptedMoveTo_t

6 members

  • eMoveWithGait 3
  • eObsoleteBackCompat1 1
  • eObsoleteBackCompat2 2
  • eTeleport 4
  • eWait 0
  • eWaitFacing 5

ScriptedOnDeath_t

4 members

  • SS_ONDEATH_ANIMATED_DEATH 2
  • SS_ONDEATH_NOT_APPLICABLE -1
  • SS_ONDEATH_RAGDOLL 1
  • SS_ONDEATH_UNDEFINED 0

ShardSolid_t

2 members

  • SHARD_DEBRIS 1
  • SHARD_SOLID 0

SharedMovementGait_t

6 members

  • eCount 4
  • eFast 2
  • eInvalid -1
  • eMedium 1
  • eSlow 0
  • eVeryFast 3

ShatterGlassEntityPoolState_t

3 members

  • ENTITY_POOL_STATE_AVAILABLE 1
  • ENTITY_POOL_STATE_INVALID 0
  • ENTITY_POOL_STATE_IN_USE 2

SolidType_t

10 members

  • SOLID_BBOX 2
  • SOLID_BSP 1
  • SOLID_CAPSULE 7
  • SOLID_CYLINDER 8
  • SOLID_LAST 9
  • SOLID_NONE 0
  • SOLID_OBB 3
  • SOLID_POINT 5
  • SOLID_SPHERE 4
  • SOLID_VPHYSICS 6

SurroundingBoundsType_t

10 members

  • SURROUNDING_TYPE_BIT_COUNT 3
  • USE_BEST_COLLISION_BOUNDS 1
  • USE_COLLISION_BOUNDS_NEVER_VPHYSICS 7
  • USE_GAME_CODE 4
  • USE_HITBOXES 2
  • USE_OBB_COLLISION_BOUNDS 0
  • USE_ROTATION_EXPANDED_BOUNDS 5
  • USE_ROTATION_EXPANDED_ORIENTED_BOUNDS 6
  • USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS 8
  • USE_SPECIFIED_BOUNDS 3

TOGGLE_STATE

8 members

  • DOOR_CLOSED 1
  • DOOR_CLOSING 3
  • DOOR_OPEN 0
  • DOOR_OPENING 2
  • TS_AT_BOTTOM 1
  • TS_AT_TOP 0
  • TS_GOING_DOWN 3
  • TS_GOING_UP 2

TRAIN_CODE

3 members

  • TRAIN_BLOCKING 1
  • TRAIN_FOLLOWING 2
  • TRAIN_SAFE 0

TakeDamageFlags_t

22 members

  • DFLAG_ALLOW_NON_AUTHORITATIVE 131072
  • DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS 512
  • DFLAG_ALWAYS_GIB 32
  • DFLAG_FORCEREDUCEARMOR_DMG 2048
  • DFLAG_FORCE_DEATH 16
  • DFLAG_FORCE_PHYSICS_FORCE 32768
  • DFLAG_IGNORE_ARMOR 262144
  • DFLAG_IGNORE_DESTRUCTIBLE_PARTS 8192
  • DFLAG_NEVER_GIB 64
  • DFLAG_NONE 0
  • DFLAG_PREVENT_DEATH 8
  • DFLAG_RADIUS_DMG 1024
  • DFLAG_REMOVE_NO_RAGDOLL 128
  • DFLAG_SUPPRESS_BREAKABLES 16384
  • DFLAG_SUPPRESS_DAMAGE_MODIFICATION 256
  • DFLAG_SUPPRESS_EFFECTS 4
  • DFLAG_SUPPRESS_HEALTH_CHANGES 1
  • DFLAG_SUPPRESS_INTERRUPT_FLINCH 4096
  • DFLAG_SUPPRESS_PHYSICS_FORCE 2
  • DFLAG_SUPPRESS_SCREENSPACE_DAMAGE_FX 65536
  • DFLAG_SUPPRESS_UTILREMOVE 524288
  • DMG_LASTDFLAG 131072

Touch_t

5 members

  • none 0
  • npc_only 2
  • player_only 1
  • player_or_npc 3
  • player_or_npc_or_physicsprop 4

TrackOrientationType_t

3 members

  • TrackOrientation_FacePath 1
  • TrackOrientation_FacePathAngles 2
  • TrackOrientation_Fixed 0

TrainOrientationType_t

4 members

  • TrainOrientation_AtPathTracks 1
  • TrainOrientation_EaseInEaseOut 3
  • TrainOrientation_Fixed 0
  • TrainOrientation_LinearBlend 2

TrainVelocityType_t

3 members

  • TrainVelocity_EaseInEaseOut 2
  • TrainVelocity_Instantaneous 0
  • TrainVelocity_LinearBlend 1

ValueRemapperHapticsType_t

2 members

  • HaticsType_Default 0
  • HaticsType_None 1

ValueRemapperInputType_t

2 members

  • InputType_PlayerShootPosition 0
  • InputType_PlayerShootPositionAroundAxis 1

ValueRemapperMomentumType_t

4 members

  • MomentumType_Friction 1
  • MomentumType_None 0
  • MomentumType_SpringAwayFromSnapValue 3
  • MomentumType_SpringTowardSnapValue 2

ValueRemapperOutputType_t

4 members

  • OutputType_AnimationCycle 0
  • OutputType_RotationX 1
  • OutputType_RotationY 2
  • OutputType_RotationZ 3

ValueRemapperRatchetType_t

2 members

  • RatchetType_Absolute 0
  • RatchetType_EachEngage 1

WeaponGameplayAnimState

29 members

  • WPN_ANIMSTATE_C4_PLANT 300
  • WPN_ANIMSTATE_CHARGE 103
  • WPN_ANIMSTATE_DEPLOY 11
  • WPN_ANIMSTATE_DROPPED 1
  • WPN_ANIMSTATE_END_VALID 2000
  • WPN_ANIMSTATE_GRENADE_PULL_PIN 200
  • WPN_ANIMSTATE_GRENADE_READY 201
  • WPN_ANIMSTATE_GRENADE_THROW 202
  • WPN_ANIMSTATE_HEALTHSHOT_INJECT 400
  • WPN_ANIMSTATE_HOLSTERED 10
  • WPN_ANIMSTATE_IDLE 50
  • WPN_ANIMSTATE_INSPECT 1000
  • WPN_ANIMSTATE_INSPECT_OUTRO 1001
  • WPN_ANIMSTATE_INVENTORY_UI_KEYCHAIN_APPLY 1501
  • WPN_ANIMSTATE_INVENTORY_UI_TUMBLE 1500
  • WPN_ANIMSTATE_KNIFE_PRIMARY_HIT 500
  • WPN_ANIMSTATE_KNIFE_PRIMARY_MISS 501
  • WPN_ANIMSTATE_KNIFE_PRIMARY_STAB 504
  • WPN_ANIMSTATE_KNIFE_SECONDARY_HIT 502
  • WPN_ANIMSTATE_KNIFE_SECONDARY_MISS 503
  • WPN_ANIMSTATE_KNIFE_SECONDARY_STAB 505
  • WPN_ANIMSTATE_RELOAD 800
  • WPN_ANIMSTATE_RELOAD_OUTRO 801
  • WPN_ANIMSTATE_SHOOT_DRYFIRE 102
  • WPN_ANIMSTATE_SHOOT_PRIMARY 100
  • WPN_ANIMSTATE_SHOOT_SECONDARY 101
  • WPN_ANIMSTATE_SILENCER_APPLY 600
  • WPN_ANIMSTATE_SILENCER_REMOVE 601
  • WPN_ANIMSTATE_UNINITIALIZED 0

attributeprovidertypes_t

2 members

  • PROVIDER_GENERIC 0
  • PROVIDER_WEAPON 1

doorCheck_e

3 members

  • DOOR_CHECK_BACKWARD 1
  • DOOR_CHECK_FORWARD 0
  • DOOR_CHECK_FULL 2

filter_t

2 members

  • AND 0
  • OR 1

loadout_slot_t

74 members

  • LOADOUT_SLOT_C4 1
  • LOADOUT_SLOT_CLOTHING_APPEARANCE 46
  • LOADOUT_SLOT_CLOTHING_CUSTOMHEAD 39
  • LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER 38
  • LOADOUT_SLOT_CLOTHING_EYEWEAR 42
  • LOADOUT_SLOT_CLOTHING_FACEMASK 40
  • LOADOUT_SLOT_CLOTHING_HANDS 41
  • LOADOUT_SLOT_CLOTHING_HAT 43
  • LOADOUT_SLOT_CLOTHING_LOWERBODY 44
  • LOADOUT_SLOT_CLOTHING_TORSO 45
  • LOADOUT_SLOT_COUNT 57
  • LOADOUT_SLOT_EQUIPMENT0 32
  • LOADOUT_SLOT_EQUIPMENT1 33
  • LOADOUT_SLOT_EQUIPMENT2 34
  • LOADOUT_SLOT_EQUIPMENT3 35
  • LOADOUT_SLOT_EQUIPMENT4 36
  • LOADOUT_SLOT_EQUIPMENT5 37
  • LOADOUT_SLOT_FIRST_ALL_CHARACTER 54
  • LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON 0
  • LOADOUT_SLOT_FIRST_COSMETIC 41
  • LOADOUT_SLOT_FIRST_PRIMARY_WEAPON 8
  • LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT 32
  • LOADOUT_SLOT_FIRST_WHEEL_GRENADE 26
  • LOADOUT_SLOT_FIRST_WHEEL_WEAPON 2
  • LOADOUT_SLOT_FLAIR0 55
  • LOADOUT_SLOT_GRENADE0 26
  • LOADOUT_SLOT_GRENADE1 27
  • LOADOUT_SLOT_GRENADE2 28
  • LOADOUT_SLOT_GRENADE3 29
  • LOADOUT_SLOT_GRENADE4 30
  • LOADOUT_SLOT_GRENADE5 31
  • LOADOUT_SLOT_HEAVY0 20
  • LOADOUT_SLOT_HEAVY1 21
  • LOADOUT_SLOT_HEAVY2 22
  • LOADOUT_SLOT_HEAVY3 23
  • LOADOUT_SLOT_HEAVY4 24
  • LOADOUT_SLOT_HEAVY5 25
  • LOADOUT_SLOT_INVALID -1
  • LOADOUT_SLOT_LAST_ALL_CHARACTER 56
  • LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON 1
  • LOADOUT_SLOT_LAST_COSMETIC 41
  • LOADOUT_SLOT_LAST_PRIMARY_WEAPON 25
  • LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT 37
  • LOADOUT_SLOT_LAST_WHEEL_GRENADE 31
  • LOADOUT_SLOT_LAST_WHEEL_WEAPON 25
  • LOADOUT_SLOT_MELEE 0
  • LOADOUT_SLOT_MISC0 47
  • LOADOUT_SLOT_MISC1 48
  • LOADOUT_SLOT_MISC2 49
  • LOADOUT_SLOT_MISC3 50
  • LOADOUT_SLOT_MISC4 51
  • LOADOUT_SLOT_MISC5 52
  • LOADOUT_SLOT_MISC6 53
  • LOADOUT_SLOT_MUSICKIT 54
  • LOADOUT_SLOT_PROMOTED -2
  • LOADOUT_SLOT_RIFLE0 14
  • LOADOUT_SLOT_RIFLE1 15
  • LOADOUT_SLOT_RIFLE2 16
  • LOADOUT_SLOT_RIFLE3 17
  • LOADOUT_SLOT_RIFLE4 18
  • LOADOUT_SLOT_RIFLE5 19
  • LOADOUT_SLOT_SECONDARY0 2
  • LOADOUT_SLOT_SECONDARY1 3
  • LOADOUT_SLOT_SECONDARY2 4
  • LOADOUT_SLOT_SECONDARY3 5
  • LOADOUT_SLOT_SECONDARY4 6
  • LOADOUT_SLOT_SECONDARY5 7
  • LOADOUT_SLOT_SMG0 8
  • LOADOUT_SLOT_SMG1 9
  • LOADOUT_SLOT_SMG2 10
  • LOADOUT_SLOT_SMG3 11
  • LOADOUT_SLOT_SMG4 12
  • LOADOUT_SLOT_SMG5 13
  • LOADOUT_SLOT_SPRAY0 56

navproperties_t

1 members

  • NAV_IGNORE 1

soundlevel_t

30 members

  • SNDLVL_100dB 100
  • SNDLVL_105dB 105
  • SNDLVL_110dB 110
  • SNDLVL_120dB 120
  • SNDLVL_130dB 130
  • SNDLVL_140dB 140
  • SNDLVL_150dB 150
  • SNDLVL_180dB 180
  • SNDLVL_20dB 20
  • SNDLVL_25dB 25
  • SNDLVL_30dB 30
  • SNDLVL_35dB 35
  • SNDLVL_40dB 40
  • SNDLVL_45dB 45
  • SNDLVL_50dB 50
  • SNDLVL_55dB 55
  • SNDLVL_60dB 60
  • SNDLVL_65dB 65
  • SNDLVL_70dB 70
  • SNDLVL_75dB 75
  • SNDLVL_80dB 80
  • SNDLVL_85dB 85
  • SNDLVL_90dB 90
  • SNDLVL_95dB 95
  • SNDLVL_GUNFIRE 140
  • SNDLVL_IDLE 60
  • SNDLVL_NONE 0
  • SNDLVL_NORM 75
  • SNDLVL_STATIC 66
  • SNDLVL_TALKING 80

s2script — Source 2 plugin framework

GitHub